This past weekend I built another game for Ludum Dare. For those unfamiliar, Ludum Dare is a contest where you have 48 hours to build a game from scratch. The theme this time was “A Small World”. I targeted the NES using my C Boilerplate library for the NES. As usual, it is tested and works on real hardware.
It’s a top-down action game featuring a frog in world with missing pieces. Your goal: to collect the missing pieces and restore your world.
Give it a try
Ludum Dare Site
Those who follow me on social media or elsewhere may already know, however I recently released a brand new game for the NES. (Yes, the Nintendo Entertainment System from the 1980s) It is free to play online, and also an entrant into the 2016 NESDev Coding Competition.
It’s a typical sidescroller, with a very obvious nod to the game Eversion. (Which is fantastic, and worth trying if you’ve never played!) You play as a duck, who was tragically removed from his own timeline, and needs to find his way home.
If you like retro gaming at all, give it a try! Games in the competition will also (eventually) be available on a multicart, playable on a real NES, too! Source code will be on Github once I have a little time to document some of the messier stuff. I’m hoping this will be a helpful reference to future NES developers.
Having just finished, I’ve also taken some time to reflect on how the game went, so for those who want to know more, click the full post.
If you grew up with the Gameboy, you might have wanted to make games for it when you were a kid. Thanks to the power of the modern internet, this is now something you can really do!
ClassicGB is a simple game maker that allows you to use your own assets (or some readily available under Creative Commons) to design a simple top-down adventure game.
The games built will be very simple in nature, however full source code of games is available, so you can expand these yourself. This could be a great starting point for a personal project, or a Game Jam entry. (Make sure the rules of the jam allow for source code generators, though!)
Best of all, it’s free and always will be!
If this sounds interesting at all to you, head over to game-builder.cpprograms.net to give it a try!
Please report any bugs to me via email or Twitter.
This past weekend I spent some time writing a game! Squishy the Turtle is a Nintendo Game Boy game written for Ludum Dare 34 over the course of 48 hours. It follows the adventures of Squishy the Turtle, who must collect eggs to advance through the world. Squishy can grow and shrink in order to better navigate the world.
See more information on the Ludum Dare entry page, or the page on the site. If you spend the time to try it, please rate it on the Ludum Dare website.
Last note: it works on real hardware!
Quick update on the NES game. It’s still in very heavy development. I’ve branched off a first pre-alpha release of it – mainly because I plan on making major changes to the graphics as well as a switch to chr-ram in the next couple of days.
New features since last time:
- A third (mostly empty… it has one screen) map representing a town
- New text engine – there are two distinct entities you can talk to right now. (One is a sign. Find the other!)
- The sword does something now.
- There are two other weapons, one of which you can find in a new short dungeon (Both need some serious polish)
- Saving/loading games
- Two types of monster, which may drop one of two kinds of item.
I’ve set up the NES game page to let you load both this version and the latest, and also added download links for anyone who wants to try it in a better emulator.
So, I don’t post here too often, but I am working on something pretty interesting that I thought I should highlight. I’m writing an NES game from scratch in 6502 assembly.
The results are available on the NES Game page on the site. The page includes an emulator that runs the latest build of the game. I update fairly frequently, but right now it has:
- Two supported maps with around a dozen developed screens.
- A main character with collision detection.
- A health system, and a way to die
- Money that you can pick up
- Music and sound effects!
- A Sword that does nothing.
Not a very good description, but the idea is to build a solid adventure game engine, then develop a full-fledged NES game on top of it.
If you’re interested, feel free to reach out in the comments. As long as you aren’t advertising medications for certain body parts, I’ll be sure to get back to you!
A post on the arcade machine I’ve brought back to life is now available. I’ve got some details about the basic setup, but if you’ve got any questions about it, feel free to ask. I wasn’t really sure what else to put down.
I’ve also found a little time to re-upload an old mod I made for Garry’s Mod back in the days of the toybox. It’s a silly weapon that fires baby dolls at people. For whatever reason it got some huge fanfare back when I made it in college. It seems to have found a small following again, as well. If you want it, here it is.
Hey folks, and welcome to the new cpprograms.net. I’ve moved the site off of my custom CMS and onto WordPress – let me know if you see anything missing. My old CMS is not bad, but it has really been completely eclipsed in features and would need a rewrite to get it back up to date. There are simply better tools out there nowadays. It will still be available on the site, but I’ll no longer be actively maintaining it. The site should still be mostly the same to navigate, and all existing file links should be properly redirected.
I haven’t really added anything new to the site, but I’m always tinkering with something; be it a minecraft plugin, a new website idea, or sometimes more hardware-centric projects. (Expect a post about an Arcade cabinet in the near future) I’m going to try to use this site more actively again as time goes on, but based on the past, I can’t make any promises.
(And yes, we lost all of the old news. Not like there was that much in there. Old site is at old.cpprograms.net if you need it.)
Thanks for visiting!