Isle Quest

Intro

This page documents the ongoing development of an NES game. It’s a random pet project that I work on when I have a few free hours now and then. Right now it’s buggy but functional, and contains an over world and one dungeon.

Try It

To play this game, please, download the latest Flash player!


Get Adobe Flash player

Remember: This is an alpha game. It WILL have bugs!

Note:  The game shown above is based on the last compiled version of the game. If I do something dumb, it can break. If that is the case, please try again later. (or an old version)

Controls

  • Control Pad (arrow keys) – Move.
  • B Button (Z) – Use Item
  • A Button (X) – Use Item
  • Start (Enter) – Show Menu
  • Select (Spacebar) – Save menu

Version History

Version Try it Download (Try it using fceux!)
Latest Load in browser Download rom
0.1 Load in browser Download rom
0.1b Load in browser Download rom

Credits/Mentions

Credits in-game may be more accurate for older versions. Access by going to the save menu and choosing credits. (Or beating the game, one day!)

Graphics: (All graphics should be considered placeholders.)

Cartridge Details:

  • Mapper/etc: MMC1 in a SXROM-like configuration
  • 512k PRG
  • 32k CHR RAM

Sound:

  • Software: Famitone 2
  • Sounds: All custom-made. (Hence why they stink!)

Music:

Software:

If you need some resources, check out OpenGameArt – they have a lot of freebies available for just this sort of thing.

2 Responses to Isle Quest

  1. Chris, this is freaking awesome. I did get stuck in a wall at one point, but still….

  2. cppchriscpp says:

    Thanks! It’s definitely a work in progress. The collision detection’s pretty wonky and weapon movement is completely broken. It’s a fun project though

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